To help generate the benefits of sustained physical activity in the ViroMove game we engage multiple weapons for a player to train with. The player can set the weapon so it can be played across a whole level or alternatively he/she can set to automatically change during a custom game.
Players will be able to buy and earn new weapons skins as they progress through the game.
Swords to slice through orbs:
Simulating high-intensity full body workouts and reflex training
Fists to smash and block targets:
Simulating full-on shadow boxing routines, allowing for whole-body muscle tension
Guns to shoot down drones:
Simulating cardiovascular workouts and hand-eye coordination development
Our gameplay also utilizes the player’s full torso to dodge obstacles in movements that aid lower body flexibility and recovery.